Perimeter Solutions
Locked
Center:
Not set
|
Radius:
0.00 mi
|
Elapsed:
0:00
|
Speed:
0.0 mph
🗺️
⚙️
Perimeter Builder
Click Generate, then click the map to set center. Center stays locked until Reset.
Elapsed time (minutes)
Elapsed time drives the perimeter radius from speed.
Update interval
Every 10 seconds
Every 15 seconds
Every 30 seconds
Auto updates perimeter and AI markers.
Movement mode
On foot
Vehicle
Profile
Adult
Youth
Elder
Height (ft)
4
5
6
7
Height (in)
0
1
2
3
4
5
6
7
8
9
10
11
Weight (lb)
Walk
3.0
mph
Run
6.0
mph
Vehicle
25
mph
Generate
Reset
Tip: Speed updates instantly when you change height or weight. Perimeter updates automatically every interval once generated.
Settings
Exit strategy prioritizes major movement corridors by default.
Exit strategy
Major movement exits (recommended)
All boundary exits (noisy)
Major movement exits prioritize higher speed roads and corridors. All boundary exits marks many small streets.
Include residential exits
Off by default. When on, minor neighborhood exits show as smaller gray markers.
Max exit markers
12
18
25
35
Boundary scan step
6° (lighter)
4°
2° (heavier)
Heads up: more exits and tighter scans increase Roads API usage.
AI Assist
AI Assist
Schools and exits always update with the perimeter.
✕
Auto update AI
Keeps markers synced when the perimeter updates.
Parks
Open areas, hiding and travel routes
Stores
High foot traffic and resources
Gas stations
Quick stops, cameras, cash
Transit
Bus stops and hubs
Hospitals
Help seeking, security, cameras
Schools
Always shown
Refresh AI
Clear
Copy
AI results will appear here.
Marker types are distinct: Schools (S), Major exits (E), Minor exits (e), POIs (P). Hover or click markers for short reasons.